Epoch-Shaders

From shaderLABS
Epoch-Shaders
Epoch-BW-Streetcorner.png
Project Page https://github.com/WoMspace/Epoch-Shader
Latest Version 1.2.1
Last Updated 2022-03-19
Visual Style Stylized
Performance Cost Low
License MPL-2.0

Epoch

/ˈiːpɒk,ˈɛpɒk/

noun

a particular period of time in history or a person's life.

"the Victorian epoch"

Epoch is designed to emulate various video systems, from as early as a black-and-white film camera, passing through VHS, all the way to high-end digital cinema cameras.

Key Features

  • labPBR Support - Normal mapping and emissive support.
  • Various Presets, such as Color Film, CRT, and Anamorphic Cinema.
  • Top-of-the-line physically accurate Depth of Field.
  • Highly configurable effects, allowing you to mix and match any individual effect from any time period.

Configuration Guide

  • Gain FPS: Disable Shadows
    • Shader Settings > World > Lighting > Shadows > Shadows: OFF
  • Reduce the effect of Color Film
    • Shader Settings > Camera > Film Settings
    • Color Film Strength: 1.0
    • Brightness: 0.0
    • Contrast: 0.9
  • CRT display and alternate CRT display
    • Shader Settings > Display > Scanline Mode: CRT Display
    • Shader Settings > Display > Scanline Settings > CRT Texture: ON
  • Disable Barrel Distortion black outline
    • Shader Settings > Display > Barrel Distortion > Clip Mode: Zoom or Disabled
    • These settings may cause the game to look strange
  • Dark colors become hard to distinguish
    • Shader Settings > Encoding > Chroma Subsampling: Disabled
    • This will cause the grain/noise to become a lot more undesirable. To fix:
    • Shader Settings > Camera > Grain Settings > Grain Strength: 0.05

Full Settings Documentation

To simplify the shader settings: Remember that everything is organised as if it was a real life display system.

  1. If it's something to do with the world, before the camera captures it, it's in the World menu.
  2. If it's to do with the way the camera captures the image, it's in the Camera menu.
  3. If it's to do with the way the camera, computer, or transmission processes the signal, it's in the Encoding menu.
  4. If it's to do with the way the image is displayed to the end-user, such as the computer screen, it's in the Display menu.

System Requirements

OpenGL version: 2.1

GLSL version: 120

Compatibility profile: Supported

For Mipmap DoF, Bokeh Smoothing, or Chroma Subsampling, texture mipmaps must be supported